eschac
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src/lib.rs
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90
src/lib.rs
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//! # eschac - a library for computing chess moves
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//!
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//! eschac implements fast legal move generation and a copy-make interface that enforces at compile
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//! time that no illegal move is played, with no runtime checks and no potential panics.
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//!
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//! ## Overview
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//!
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//! The most important type in eschac is [`Position`](position::Position), it represents a chess
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//! position from which legal moves are generated. [`Position::new`](position::Position::new)
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//! returns the starting position of a chess game, and arbitrary positions can be built using the
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//! [`Setup`](setup::Setup) type, but they must be validated and converted to a
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//! [`Position`](position::Position) to generate moves as eschac does not handle certain illegal --
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//! as in unreachable in a normal game -- positions (see
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//! [`IllegalPositionReason`](setup::IllegalPositionReason) to know more). Legal moves are then
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//! generated using the [`Position::legal_moves`](position::Position::legal_moves) method or
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//! obtained from chess notation like [`UciMove`](uci::UciMove) or [`San`](san::San). Moves are
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//! represented with the [`Move<'l>`](position::Move) type, which holds a reference to the origin
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//! position (hence the lifetime), this ensures the move is played on the correct position.
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//! Finally, moves are played using the [`Move::make`](position::Move) method which returns a new
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//! [`Position`](position::Position), and on it goes.
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//!
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//! ## Example
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//!
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//! ```
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//! # (|| -> Result<(), Box<dyn std::error::Error>> {
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//!
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//! use eschac::prelude::*;
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//!
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//! // read a position from a text record
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//! let setup = "7k/4P1rp/5Q2/5p2/1Pp1bP2/8/r4K1P/6R1 w - -".parse::<Setup>()?;
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//! let position = setup.validate()?;
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//!
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//! // read a move in algebraic notation
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//! let san = "Ke1".parse::<San>()?;
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//! let m = san.to_move(&position)?;
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//!
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//! // play the move (note the absence of error handling)
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//! let position = m.make();
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//!
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//! // generate all the legal moves on the new position
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//! let moves = position.legal_moves();
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//! for m in moves {
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//! // print the UCI notation of each move
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//! println!("{}", m.to_uci());
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//! }
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//! # Ok(()) });
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//! ```
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//!
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//! ## Comparison with [shakmaty](https://crates.io/crates/shakmaty)
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//!
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//! shakmaty is another Rust library for chess processing. It is written by Niklas Fiekas, whose
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//! work greatly inspired the development of eschac. For most purposes, shakmaty is probably a
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//! better option, as eschac comes short of its miriad of features.
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//!
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//! Both libraries have the same core features:
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//! - vocabulary to describe the chessboard (squares, pieces, etc.)
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//! - parsing and editing positions
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//! - parsing standard move notations
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//! - fast legal move generation and play
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//!
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//! **eschac** distinguishes itself with:
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//! - a focus on performance
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//! - a more compact board representation
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//! - its use of the borrow checker to guarantee only legal moves are played
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//!
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//! **shakmaty** will be more suitable for a lot of applications, with:
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//! - vocabulary to describe and work with games, not just positions
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//! - insufficient material detection
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//! - PGN parsing
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//! - Zobrist hashing
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//! - Syzygy endgame tablebases
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//! - chess960 and other variants
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//! - etc.
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pub(crate) mod array_vec;
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pub(crate) mod bitboard;
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pub(crate) mod magics;
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pub(crate) mod rays;
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pub mod board;
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pub mod lookup;
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pub mod position;
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pub mod san;
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pub mod setup;
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pub mod uci;
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/// The eschac prelude.
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pub mod prelude {
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pub use crate::{position::Position, san::San, setup::Setup, uci::UciMove};
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}
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