wip
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7d6d9269f5
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2 changed files with 102 additions and 67 deletions
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@ -12,13 +12,13 @@ pub struct Bitboard(pub u64);
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impl Bitboard {
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impl Bitboard {
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/// Returns an empty bitboard.
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/// Returns an empty bitboard.
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#[inline]
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#[inline]
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pub fn new() -> Self {
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pub const fn new() -> Self {
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Self(0)
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Self(0)
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}
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}
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/// Returns `true` if the bitboard is empty.
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/// Returns `true` if the bitboard is empty.
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#[inline]
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#[inline]
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pub fn is_empty(&self) -> bool {
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pub const fn is_empty(&self) -> bool {
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self.0 == 0
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self.0 == 0
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}
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}
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@ -45,7 +45,7 @@ impl Bitboard {
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/// Removes the square with the smallest index and returns it, or `None` if the bitboard is empty.
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/// Removes the square with the smallest index and returns it, or `None` if the bitboard is empty.
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#[inline]
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#[inline]
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pub fn pop(&mut self) -> Option<Square> {
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pub const fn pop(&mut self) -> Option<Square> {
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let Self(ref mut mask) = self;
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let Self(ref mut mask) = self;
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let square = match mask {
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let square = match mask {
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0 => None,
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0 => None,
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@ -75,7 +75,7 @@ impl Bitboard {
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/// Returns the vertical symmetry of the bitboard.
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/// Returns the vertical symmetry of the bitboard.
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#[inline]
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#[inline]
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pub fn mirror(self) -> Self {
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pub const fn mirror(self) -> Self {
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let [a, b, c, d, e, f, g, h] = self.0.to_le_bytes();
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let [a, b, c, d, e, f, g, h] = self.0.to_le_bytes();
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Self(u64::from_le_bytes([h, g, f, e, d, c, b, a]))
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Self(u64::from_le_bytes([h, g, f, e, d, c, b, a]))
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}
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}
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@ -129,25 +129,49 @@ impl std::fmt::Debug for Bitboard {
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}
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}
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}
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}
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/// # Operators
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impl Bitboard {
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#[inline]
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pub const fn eq(self, rhs: Self) -> bool {
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self.0 == rhs.0
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}
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#[inline]
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pub const fn not(self) -> Self {
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Self(!self.0)
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}
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#[inline]
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pub const fn or(self, rhs: Self) -> Self {
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Self(self.0 | rhs.0)
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}
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#[inline]
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pub const fn and(self, rhs: Self) -> Self {
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Self(self.0 & rhs.0)
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}
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#[inline]
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pub const fn xor(self, rhs: Self) -> Self {
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Self(self.0 ^ rhs.0)
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}
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}
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impl std::ops::BitOr for Bitboard {
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impl std::ops::BitOr for Bitboard {
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type Output = Self;
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type Output = Self;
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#[inline]
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#[inline]
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fn bitor(self, rhs: Self) -> Self::Output {
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fn bitor(self, rhs: Self) -> Self::Output {
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Self(self.0 | rhs.0)
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self.or(rhs)
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}
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}
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}
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}
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impl std::ops::BitAnd for Bitboard {
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impl std::ops::BitAnd for Bitboard {
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type Output = Self;
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type Output = Self;
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#[inline]
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#[inline]
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fn bitand(self, rhs: Self) -> Self::Output {
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fn bitand(self, rhs: Self) -> Self::Output {
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Self(self.0 & rhs.0)
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self.and(rhs)
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}
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}
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}
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}
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impl std::ops::BitXor for Bitboard {
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impl std::ops::BitXor for Bitboard {
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type Output = Self;
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type Output = Self;
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#[inline]
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#[inline]
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fn bitxor(self, rhs: Self) -> Self::Output {
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fn bitxor(self, rhs: Self) -> Self::Output {
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Self(self.0 ^ rhs.0)
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self.xor(rhs)
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}
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}
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}
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}
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impl std::ops::BitOrAssign for Bitboard {
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impl std::ops::BitOrAssign for Bitboard {
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131
src/lookup.rs
131
src/lookup.rs
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@ -6,8 +6,11 @@ macro_rules! loop_subsets {
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($premask: ident, $subset: ident, $e: expr) => {{
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($premask: ident, $subset: ident, $e: expr) => {{
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let mut $subset: u64 = 0;
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let mut $subset: u64 = 0;
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loop {
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loop {
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$subset = $subset.wrapping_sub($premask) & $premask;
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$subset = $subset.wrapping_sub($premask.0) & $premask.0;
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$e
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{
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let $subset = Bitboard($subset);
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$e
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}
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if $subset == 0 {
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if $subset == 0 {
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break;
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break;
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}
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}
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@ -96,7 +99,7 @@ macro_rules! loop_all_directions {
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macro_rules! by_direction {
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macro_rules! by_direction {
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($d: ident, $e: expr) => {{
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($d: ident, $e: expr) => {{
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let mut res = [Bitboard(0); 8];
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let mut res = [Bitboard::new(); 8];
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let mut $d: u8 = 0;
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let mut $d: u8 = 0;
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while $d < 8 {
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while $d < 8 {
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res[$d as usize] = {
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res[$d as usize] = {
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@ -111,21 +114,21 @@ macro_rules! by_direction {
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const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
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const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
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square,
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square,
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ByDirection([Bitboard(0); 8]),
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ByDirection([Bitboard::new(); 8]),
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by_direction!(direction, {
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by_direction!(direction, {
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let mut square = square;
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let mut square = square;
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let mut res = 0;
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let mut res = Bitboard::new();
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while let Some(x) = square.trans(direction) {
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while let Some(x) = square.trans(direction) {
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square = x;
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square = x;
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res |= square.bitboard().0;
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res = res.or(square.bitboard());
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}
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}
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Bitboard(res)
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res
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})
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})
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);
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);
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const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
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const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard::new(); 64]), {
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by_square!(b, Bitboard(0), {
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by_square!(b, Bitboard::new(), {
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let mut res = Bitboard(0);
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let mut res = Bitboard::new();
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loop_all_directions!(d, {
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loop_all_directions!(d, {
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let r = *RAYS.get_const(a).get_const(d);
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let r = *RAYS.get_const(a).get_const(d);
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if r.contains(b) {
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if r.contains(b) {
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@ -136,31 +139,31 @@ const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0);
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})
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})
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});
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});
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const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
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const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard::new(); 64]), {
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by_square!(b, Bitboard(0), {
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by_square!(b, Bitboard::new(), {
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let mut res = 0;
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let mut res = Bitboard::new();
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loop_all_directions!(d, {
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loop_all_directions!(d, {
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let r = *RAYS.get_const(a).get_const(d);
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let r = *RAYS.get_const(a).get_const(d);
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if r.contains(b) {
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if r.contains(b) {
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res = r.0 & !RAYS.get_const(b).get_const(d).0;
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res = r.and(RAYS.get_const(b).get_const(d).not());
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}
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}
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});
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});
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Bitboard(res | b.bitboard().0)
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res.or(b.bitboard())
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})
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})
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});
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});
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const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
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const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard::new(), {
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let mut res = 0;
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let mut res = Bitboard::new();
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loop_all_directions!(d, {
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loop_all_directions!(d, {
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if let Some(x) = sq.trans(d) {
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if let Some(x) = sq.trans(d) {
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res |= x.bitboard().0;
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res = res.or(x.bitboard());
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}
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}
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});
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});
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Bitboard(res)
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res
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});
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});
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const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
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const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard::new(), {
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let mut res = Bitboard(0);
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let mut res = Bitboard::new();
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if let Some(s) = s.trans(Direction::North) {
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if let Some(s) = s.trans(Direction::North) {
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if let Some(s) = s.trans(Direction::NorthEast) {
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if let Some(s) = s.trans(Direction::NorthEast) {
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res.insert(s);
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res.insert(s);
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@ -202,8 +205,8 @@ const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
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Color::White => Direction::North,
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Color::White => Direction::North,
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Color::Black => Direction::South,
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Color::Black => Direction::South,
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};
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};
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by_square!(square, Bitboard(0), {
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by_square!(square, Bitboard::new(), {
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let mut res = Bitboard(0);
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let mut res = Bitboard::new();
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if let Some(square) = square.trans(direction) {
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if let Some(square) = square.trans(direction) {
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if let Some(s) = square.trans(Direction::East) {
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if let Some(s) = square.trans(Direction::East) {
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res.insert(s)
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res.insert(s)
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@ -219,7 +222,7 @@ const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
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const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
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const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
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let ray = *RAYS.get_const(square).get_const(direction);
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let ray = *RAYS.get_const(square).get_const(direction);
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let blockers = Bitboard(blockers.0 & ray.0);
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let blockers = blockers.or(ray);
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let square = if (direction as u8) < 4 {
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let square = if (direction as u8) < 4 {
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Bitboard::first(&blockers)
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Bitboard::first(&blockers)
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} else {
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} else {
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@ -227,7 +230,7 @@ const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -
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};
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};
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match square {
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match square {
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None => ray,
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None => ray,
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Some(square) => Bitboard(ray.0 & !RAYS.get_const(square).get_const(direction).0),
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Some(square) => ray.and(RAYS.get_const(square).get_const(direction).not()),
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}
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}
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}
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}
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@ -257,25 +260,33 @@ pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
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}
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}
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const fn bishop_premask(square: Square) -> Bitboard {
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const fn bishop_premask(square: Square) -> Bitboard {
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let mut premask = 0;
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let mut premask = Bitboard::new();
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loop_bishop_directions!(direction, {
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loop_bishop_directions!(direction, {
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premask |= RAYS.get_const(square).get_const(direction).0;
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premask = premask.or(*RAYS.get_const(square).get_const(direction));
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});
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});
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premask &= !Rank::First.bitboard().0;
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premask = premask
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premask &= !Rank::Eighth.bitboard().0;
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.and(Rank::First.bitboard().not())
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premask &= !File::A.bitboard().0;
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.and(Rank::Eighth.bitboard().not())
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premask &= !File::H.bitboard().0;
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.and(File::A.bitboard().not())
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Bitboard(premask)
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.and(File::H.bitboard().not());
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premask
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}
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}
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const fn rook_premask(square: Square) -> Bitboard {
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const fn rook_premask(square: Square) -> Bitboard {
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let rays = RAYS.get_const(square);
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let rays = RAYS.get_const(square);
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let mut premask = 0;
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Bitboard::new()
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premask |= rays.get_const(Direction::East).0 & !File::H.bitboard().0;
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.or(rays
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premask |= rays.get_const(Direction::North).0 & !Rank::Eighth.bitboard().0;
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.get_const(Direction::East)
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premask |= rays.get_const(Direction::West).0 & !File::A.bitboard().0;
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.and(File::H.bitboard().not()))
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premask |= rays.get_const(Direction::South).0 & !Rank::First.bitboard().0;
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.or(rays
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Bitboard(premask)
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.get_const(Direction::North)
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.and(Rank::Eighth.bitboard().not()))
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.or(rays
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.get_const(Direction::West)
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.and(File::A.bitboard().not()))
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.or(rays
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.get_const(Direction::South)
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.and(Rank::First.bitboard().not()))
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}
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}
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const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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@ -284,17 +295,17 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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by_square!(
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by_square!(
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square,
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square,
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Magic {
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Magic {
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premask: Bitboard(0),
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premask: Bitboard::new(),
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factor: 0,
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factor: 0,
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offset: 0
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offset: 0
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},
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},
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{
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{
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let premask = bishop_premask(square).0;
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let premask = bishop_premask(square);
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let factor = bishop_factor(square);
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let factor = bishop_factor(square);
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let mut i = usize::MAX;
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let mut i = usize::MAX;
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let mut j = 0;
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let mut j = 0;
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loop_subsets!(premask, blockers, {
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loop_subsets!(premask, blockers, {
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let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
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let cur = hash(BISHOP_SHR, factor, blockers.or(premask.not()));
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if cur < i {
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if cur < i {
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i = cur;
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i = cur;
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}
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}
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@ -305,7 +316,7 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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let offset = len as isize - i as isize;
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let offset = len as isize - i as isize;
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len += j - i + 1;
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len += j - i + 1;
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Magic {
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Magic {
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premask: Bitboard(!premask),
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premask: premask.not(),
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factor,
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factor,
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offset,
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offset,
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}
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}
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@ -314,17 +325,17 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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by_square!(
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by_square!(
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square,
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square,
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Magic {
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Magic {
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premask: Bitboard(0),
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premask: Bitboard::new(),
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factor: 0,
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factor: 0,
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offset: 0
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offset: 0
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},
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},
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{
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{
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let premask = rook_premask(square).0;
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let premask = rook_premask(square);
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let factor = rook_factor(square);
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let factor = rook_factor(square);
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let mut i = usize::MAX;
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let mut i = usize::MAX;
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let mut j = 0;
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let mut j = 0;
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loop_subsets!(premask, blockers, {
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loop_subsets!(premask, blockers, {
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let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
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let cur = hash(ROOK_SHR, factor, blockers.or(premask.not()));
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if cur < i {
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if cur < i {
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i = cur;
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i = cur;
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}
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}
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@ -335,7 +346,7 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
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let offset = len as isize - i as isize;
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let offset = len as isize - i as isize;
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len += j - i + 1;
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len += j - i + 1;
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Magic {
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Magic {
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premask: Bitboard(!premask),
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premask: premask.not(),
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factor,
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factor,
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offset,
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offset,
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}
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}
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@ -354,23 +365,23 @@ struct Magic {
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#[allow(long_running_const_eval)]
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#[allow(long_running_const_eval)]
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const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
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const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
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let mut table = [Bitboard(0); MAGICS.2];
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let mut table = [Bitboard::new(); MAGICS.2];
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by_square!(square, (), {
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by_square!(square, (), {
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let Magic {
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let Magic {
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premask,
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premask,
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factor,
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factor,
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offset,
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offset,
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} = *MAGICS.0.get_const(square);
|
} = *MAGICS.0.get_const(square);
|
||||||
let premask = !premask.0;
|
let premask = premask.not();
|
||||||
loop_subsets!(premask, blockers, {
|
loop_subsets!(premask, blockers, {
|
||||||
let index = (hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize + offset)
|
let index =
|
||||||
as usize;
|
(hash(BISHOP_SHR, factor, blockers.or(premask.not())) as isize + offset) as usize;
|
||||||
let mut res = 0;
|
let mut res = Bitboard::new();
|
||||||
loop_bishop_directions!(direction, {
|
loop_bishop_directions!(direction, {
|
||||||
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
|
res = res.or(blocked_ray(square, direction, blockers));
|
||||||
});
|
});
|
||||||
assert!(table[index].0 == 0 || table[index].0 == res);
|
assert!(table[index].is_empty() || table[index].eq(res));
|
||||||
table[index] = Bitboard(res);
|
table[index] = res;
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
by_square!(square, (), {
|
by_square!(square, (), {
|
||||||
|
|
@ -379,16 +390,16 @@ const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
|
||||||
factor,
|
factor,
|
||||||
offset,
|
offset,
|
||||||
} = *MAGICS.1.get_const(square);
|
} = *MAGICS.1.get_const(square);
|
||||||
let premask = !premask.0;
|
let premask = premask.not();
|
||||||
loop_subsets!(premask, blockers, {
|
loop_subsets!(premask, blockers, {
|
||||||
let index =
|
let index =
|
||||||
(offset + hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize) as usize;
|
(offset + hash(ROOK_SHR, factor, blockers.or(premask.not())) as isize) as usize;
|
||||||
let mut res = 0;
|
let mut res = Bitboard::new();
|
||||||
loop_rook_directions!(direction, {
|
loop_rook_directions!(direction, {
|
||||||
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
|
res = res.or(blocked_ray(square, direction, blockers));
|
||||||
});
|
});
|
||||||
assert!(table[index].0 == 0 || table[index].0 == res);
|
assert!(table[index].is_empty() || table[index].eq(res));
|
||||||
table[index] = Bitboard(res);
|
table[index] = res;
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
table
|
table
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue