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Paul-Nicolas Madelaine 2025-10-24 00:55:02 +02:00
parent 7d6d9269f5
commit 4a354004b4
2 changed files with 102 additions and 67 deletions

View file

@ -12,13 +12,13 @@ pub struct Bitboard(pub u64);
impl Bitboard {
/// Returns an empty bitboard.
#[inline]
pub fn new() -> Self {
pub const fn new() -> Self {
Self(0)
}
/// Returns `true` if the bitboard is empty.
#[inline]
pub fn is_empty(&self) -> bool {
pub const fn is_empty(&self) -> bool {
self.0 == 0
}
@ -45,7 +45,7 @@ impl Bitboard {
/// Removes the square with the smallest index and returns it, or `None` if the bitboard is empty.
#[inline]
pub fn pop(&mut self) -> Option<Square> {
pub const fn pop(&mut self) -> Option<Square> {
let Self(ref mut mask) = self;
let square = match mask {
0 => None,
@ -75,7 +75,7 @@ impl Bitboard {
/// Returns the vertical symmetry of the bitboard.
#[inline]
pub fn mirror(self) -> Self {
pub const fn mirror(self) -> Self {
let [a, b, c, d, e, f, g, h] = self.0.to_le_bytes();
Self(u64::from_le_bytes([h, g, f, e, d, c, b, a]))
}
@ -129,25 +129,49 @@ impl std::fmt::Debug for Bitboard {
}
}
/// # Operators
impl Bitboard {
#[inline]
pub const fn eq(self, rhs: Self) -> bool {
self.0 == rhs.0
}
#[inline]
pub const fn not(self) -> Self {
Self(!self.0)
}
#[inline]
pub const fn or(self, rhs: Self) -> Self {
Self(self.0 | rhs.0)
}
#[inline]
pub const fn and(self, rhs: Self) -> Self {
Self(self.0 & rhs.0)
}
#[inline]
pub const fn xor(self, rhs: Self) -> Self {
Self(self.0 ^ rhs.0)
}
}
impl std::ops::BitOr for Bitboard {
type Output = Self;
#[inline]
fn bitor(self, rhs: Self) -> Self::Output {
Self(self.0 | rhs.0)
self.or(rhs)
}
}
impl std::ops::BitAnd for Bitboard {
type Output = Self;
#[inline]
fn bitand(self, rhs: Self) -> Self::Output {
Self(self.0 & rhs.0)
self.and(rhs)
}
}
impl std::ops::BitXor for Bitboard {
type Output = Self;
#[inline]
fn bitxor(self, rhs: Self) -> Self::Output {
Self(self.0 ^ rhs.0)
self.xor(rhs)
}
}
impl std::ops::BitOrAssign for Bitboard {

View file

@ -6,8 +6,11 @@ macro_rules! loop_subsets {
($premask: ident, $subset: ident, $e: expr) => {{
let mut $subset: u64 = 0;
loop {
$subset = $subset.wrapping_sub($premask) & $premask;
$e
$subset = $subset.wrapping_sub($premask.0) & $premask.0;
{
let $subset = Bitboard($subset);
$e
}
if $subset == 0 {
break;
}
@ -96,7 +99,7 @@ macro_rules! loop_all_directions {
macro_rules! by_direction {
($d: ident, $e: expr) => {{
let mut res = [Bitboard(0); 8];
let mut res = [Bitboard::new(); 8];
let mut $d: u8 = 0;
while $d < 8 {
res[$d as usize] = {
@ -111,21 +114,21 @@ macro_rules! by_direction {
const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
square,
ByDirection([Bitboard(0); 8]),
ByDirection([Bitboard::new(); 8]),
by_direction!(direction, {
let mut square = square;
let mut res = 0;
let mut res = Bitboard::new();
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard().0;
res = res.or(square.bitboard());
}
Bitboard(res)
res
})
);
const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard::new(); 64]), {
by_square!(b, Bitboard::new(), {
let mut res = Bitboard::new();
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
@ -136,31 +139,31 @@ const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0);
})
});
const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = 0;
const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard::new(); 64]), {
by_square!(b, Bitboard::new(), {
let mut res = Bitboard::new();
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r.0 & !RAYS.get_const(b).get_const(d).0;
res = r.and(RAYS.get_const(b).get_const(d).not());
}
});
Bitboard(res | b.bitboard().0)
res.or(b.bitboard())
})
});
const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
let mut res = 0;
const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard::new(), {
let mut res = Bitboard::new();
loop_all_directions!(d, {
if let Some(x) = sq.trans(d) {
res |= x.bitboard().0;
res = res.or(x.bitboard());
}
});
Bitboard(res)
res
});
const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
let mut res = Bitboard(0);
const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard::new(), {
let mut res = Bitboard::new();
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
@ -202,8 +205,8 @@ const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
Color::White => Direction::North,
Color::Black => Direction::South,
};
by_square!(square, Bitboard(0), {
let mut res = Bitboard(0);
by_square!(square, Bitboard::new(), {
let mut res = Bitboard::new();
if let Some(square) = square.trans(direction) {
if let Some(s) = square.trans(Direction::East) {
res.insert(s)
@ -219,7 +222,7 @@ const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
let ray = *RAYS.get_const(square).get_const(direction);
let blockers = Bitboard(blockers.0 & ray.0);
let blockers = blockers.or(ray);
let square = if (direction as u8) < 4 {
Bitboard::first(&blockers)
} else {
@ -227,7 +230,7 @@ const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -
};
match square {
None => ray,
Some(square) => Bitboard(ray.0 & !RAYS.get_const(square).get_const(direction).0),
Some(square) => ray.and(RAYS.get_const(square).get_const(direction).not()),
}
}
@ -257,25 +260,33 @@ pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
}
const fn bishop_premask(square: Square) -> Bitboard {
let mut premask = 0;
let mut premask = Bitboard::new();
loop_bishop_directions!(direction, {
premask |= RAYS.get_const(square).get_const(direction).0;
premask = premask.or(*RAYS.get_const(square).get_const(direction));
});
premask &= !Rank::First.bitboard().0;
premask &= !Rank::Eighth.bitboard().0;
premask &= !File::A.bitboard().0;
premask &= !File::H.bitboard().0;
Bitboard(premask)
premask = premask
.and(Rank::First.bitboard().not())
.and(Rank::Eighth.bitboard().not())
.and(File::A.bitboard().not())
.and(File::H.bitboard().not());
premask
}
const fn rook_premask(square: Square) -> Bitboard {
let rays = RAYS.get_const(square);
let mut premask = 0;
premask |= rays.get_const(Direction::East).0 & !File::H.bitboard().0;
premask |= rays.get_const(Direction::North).0 & !Rank::Eighth.bitboard().0;
premask |= rays.get_const(Direction::West).0 & !File::A.bitboard().0;
premask |= rays.get_const(Direction::South).0 & !Rank::First.bitboard().0;
Bitboard(premask)
Bitboard::new()
.or(rays
.get_const(Direction::East)
.and(File::H.bitboard().not()))
.or(rays
.get_const(Direction::North)
.and(Rank::Eighth.bitboard().not()))
.or(rays
.get_const(Direction::West)
.and(File::A.bitboard().not()))
.or(rays
.get_const(Direction::South)
.and(Rank::First.bitboard().not()))
}
const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
@ -284,17 +295,17 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
by_square!(
square,
Magic {
premask: Bitboard(0),
premask: Bitboard::new(),
factor: 0,
offset: 0
},
{
let premask = bishop_premask(square).0;
let premask = bishop_premask(square);
let factor = bishop_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
let cur = hash(BISHOP_SHR, factor, blockers.or(premask.not()));
if cur < i {
i = cur;
}
@ -305,7 +316,7 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
premask: premask.not(),
factor,
offset,
}
@ -314,17 +325,17 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
by_square!(
square,
Magic {
premask: Bitboard(0),
premask: Bitboard::new(),
factor: 0,
offset: 0
},
{
let premask = rook_premask(square).0;
let premask = rook_premask(square);
let factor = rook_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
let cur = hash(ROOK_SHR, factor, blockers.or(premask.not()));
if cur < i {
i = cur;
}
@ -335,7 +346,7 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
premask: premask.not(),
factor,
offset,
}
@ -354,23 +365,23 @@ struct Magic {
#[allow(long_running_const_eval)]
const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
let mut table = [Bitboard(0); MAGICS.2];
let mut table = [Bitboard::new(); MAGICS.2];
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.0.get_const(square);
let premask = !premask.0;
let premask = premask.not();
loop_subsets!(premask, blockers, {
let index = (hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize + offset)
as usize;
let mut res = 0;
let index =
(hash(BISHOP_SHR, factor, blockers.or(premask.not())) as isize + offset) as usize;
let mut res = Bitboard::new();
loop_bishop_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
res = res.or(blocked_ray(square, direction, blockers));
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
assert!(table[index].is_empty() || table[index].eq(res));
table[index] = res;
});
});
by_square!(square, (), {
@ -379,16 +390,16 @@ const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
factor,
offset,
} = *MAGICS.1.get_const(square);
let premask = !premask.0;
let premask = premask.not();
loop_subsets!(premask, blockers, {
let index =
(offset + hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize) as usize;
let mut res = 0;
(offset + hash(ROOK_SHR, factor, blockers.or(premask.not())) as isize) as usize;
let mut res = Bitboard::new();
loop_rook_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
res = res.or(blocked_ray(square, direction, blockers));
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
assert!(table[index].is_empty() || table[index].eq(res));
table[index] = res;
});
});
table