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const lookup table

This commit is contained in:
Paul-Nicolas Madelaine 2025-10-22 22:59:53 +02:00
parent 752150107e
commit 0d22c59cc3
8 changed files with 573 additions and 542 deletions

View file

@ -18,7 +18,7 @@ impl Bitboard {
}
#[inline]
pub fn first(&self) -> Option<Square> {
pub const fn first(&self) -> Option<Square> {
let mask = self.0;
match mask {
0 => None,
@ -26,6 +26,17 @@ impl Bitboard {
}
}
#[inline]
pub const fn last(&self) -> Option<Square> {
let mask = self.0;
match mask {
0 => None,
_ => {
Some(unsafe { Square::transmute(63_u8.unchecked_sub(mask.leading_zeros() as u8)) })
}
}
}
#[inline]
pub fn pop(&mut self) -> Option<Square> {
let Self(ref mut mask) = self;
@ -38,7 +49,7 @@ impl Bitboard {
}
#[inline]
pub fn insert(&mut self, square: Square) {
pub const fn insert(&mut self, square: Square) {
self.0 |= 1 << square as u8;
}
@ -57,7 +68,7 @@ impl Bitboard {
}
#[inline]
pub fn contains(&self, square: Square) -> bool {
pub const fn contains(&self, square: Square) -> bool {
self.0 & (1 << square as u8) != 0
}

View file

@ -23,6 +23,9 @@ macro_rules! container {
pub fn get_mut(&mut self, k: $a) -> &mut T {
unsafe { self.0.get_unchecked_mut(k as usize) }
}
pub(crate) const fn get_const(&self, k: $a) -> &T {
&self.0[k as usize]
}
}
};
}
@ -133,12 +136,12 @@ impl File {
}
#[inline]
pub(crate) fn bitboard(self) -> Bitboard {
pub(crate) const fn bitboard(self) -> Bitboard {
Bitboard(0x0101010101010101 << (self as u8))
}
#[inline]
pub(crate) unsafe fn transmute(value: u8) -> Self {
pub(crate) const unsafe fn transmute(value: u8) -> Self {
debug_assert!(value < 8);
std::mem::transmute(value)
}
@ -210,12 +213,12 @@ impl Rank {
}
#[inline]
pub(crate) fn bitboard(self) -> Bitboard {
pub(crate) const fn bitboard(self) -> Bitboard {
Bitboard(0xFF << ((self as u64) << 3))
}
#[inline]
pub(crate) unsafe fn transmute(value: u8) -> Self {
pub(crate) const unsafe fn transmute(value: u8) -> Self {
debug_assert!(value < 8);
std::mem::transmute(value)
}
@ -261,18 +264,26 @@ impl Square {
]
}
pub(crate) const fn from_index(index: u8) -> Option<Self> {
if index < 64 {
Some(unsafe { Self::transmute(index) })
} else {
None
}
}
#[inline]
pub fn new(file: File, rank: Rank) -> Self {
unsafe { Self::transmute(((rank as u8) << 3) | file as u8) }
}
#[inline]
pub fn file(self) -> File {
pub const fn file(self) -> File {
unsafe { File::transmute((self as u8) & 7) }
}
#[inline]
pub fn rank(self) -> Rank {
pub const fn rank(self) -> Rank {
unsafe { Rank::transmute((self as u8) >> 3) }
}
@ -283,7 +294,7 @@ impl Square {
}
#[inline]
pub(crate) fn bitboard(self) -> Bitboard {
pub(crate) const fn bitboard(self) -> Bitboard {
Bitboard(1 << self as u8)
}
@ -317,16 +328,17 @@ impl Square {
}
#[inline]
pub(crate) fn trans(self, direction: Direction) -> Option<Self> {
self.check_trans(direction).then(|| unsafe {
// SAFETY: condition is checked before doing the translation
self.trans_unchecked(direction)
})
pub(crate) const fn trans(self, direction: Direction) -> Option<Self> {
if self.check_trans(direction) {
Some(unsafe { self.trans_unchecked(direction) })
} else {
None
}
}
/// SAFETY: the translation must not move the square outside the board
#[inline]
pub(crate) unsafe fn trans_unchecked(self, direction: Direction) -> Self {
pub(crate) const unsafe fn trans_unchecked(self, direction: Direction) -> Self {
debug_assert!(self.check_trans(direction));
let i = self as u8;
unsafe {
@ -345,21 +357,23 @@ impl Square {
/// Returns `false` if the translation would move the square outside the board
#[inline]
fn check_trans(self, direction: Direction) -> bool {
const fn check_trans(self, direction: Direction) -> bool {
let file = self.file() as u8;
let rank = self.rank() as u8;
match direction {
Direction::East => self.file() < File::H,
Direction::NorthEast => self.file() < File::H && self.rank() < Rank::Eighth,
Direction::North => self.rank() < Rank::Eighth,
Direction::NorthWest => self.file() > File::A && self.rank() < Rank::Eighth,
Direction::SouthEast => self.file() < File::H && self.rank() > Rank::First,
Direction::South => self.rank() > Rank::First,
Direction::SouthWest => self.file() > File::A && self.rank() > Rank::First,
Direction::West => self.file() > File::A,
Direction::East => file < 7,
Direction::NorthEast => file < 7 && rank < 7,
Direction::North => rank < 7,
Direction::NorthWest => file > 0 && rank < 7,
Direction::SouthEast => file < 7 && rank > 0,
Direction::South => rank > 0,
Direction::SouthWest => file > 0 && rank > 0,
Direction::West => file > 0,
}
}
#[inline]
pub(crate) unsafe fn transmute(value: u8) -> Self {
pub(crate) const unsafe fn transmute(value: u8) -> Self {
debug_assert!(value < 64);
std::mem::transmute(value)
}
@ -591,7 +605,16 @@ impl Direction {
}
#[inline]
unsafe fn transmute(value: u8) -> Self {
pub(crate) const fn from_index(index: u8) -> Option<Self> {
if index < 8 {
Some(unsafe { Self::transmute(index) })
} else {
None
}
}
#[inline]
const unsafe fn transmute(value: u8) -> Self {
debug_assert!(value < 8);
std::mem::transmute(value)
}

View file

@ -74,11 +74,10 @@
pub(crate) mod array_vec;
pub(crate) mod bitboard;
pub(crate) mod lookup;
pub(crate) mod magics;
pub(crate) mod rays;
pub mod board;
pub mod lookup;
pub mod position;
pub mod san;
pub mod setup;

View file

@ -1,202 +1,441 @@
//! Lookup tables initialisation.
//!
//! Move generation in eschac requires about 1MB of precomputed lookup tables.
use crate::bitboard::*;
use crate::board::*;
use crate::magics::*;
use crate::rays::*;
pub(crate) use init::InitialisedLookup;
/// Forces the initialisation of the lookup tables.
///
/// It is not necessary to call this function, as lookup tables are initialised lazily, but it can
/// be used to ensure that they are initialised before a given time.
pub fn init() {
InitialisedLookup::init();
macro_rules! loop_subsets {
($premask: ident, $subset: ident, $e: expr) => {{
let mut $subset: u64 = 0;
loop {
$subset = $subset.wrapping_sub($premask) & $premask;
$e
if $subset == 0 {
break;
}
}
}};
}
pub(crate) struct Lookup {
rays: Rays,
lines: BySquare<BySquare<Bitboard>>,
segments: BySquare<BySquare<Bitboard>>,
pawn_attacks: ByColor<BySquare<Bitboard>>,
king_moves: BySquare<Bitboard>,
knight_moves: BySquare<Bitboard>,
pub(crate) magics: Magics,
macro_rules! by_color {
($c: ident, $e: expr) => {{
ByColor([
{
let $c = Color::White;
$e
},
{
let $c = Color::Black;
$e
},
])
}};
}
impl Lookup {
#[inline]
pub(crate) fn line(&self, a: Square, b: Square) -> Bitboard {
*self.lines.get(a).get(b)
macro_rules! by_square {
($sq: ident, $init: expr, $e: expr) => {{
let mut res = [$init; 64];
let mut $sq: u8 = 0;
while $sq < 64 {
res[$sq as usize] = {
let $sq = Square::from_index($sq).unwrap();
$e
};
$sq += 1;
}
BySquare(res)
}};
}
#[inline]
pub(crate) fn segment(&self, a: Square, b: Square) -> Bitboard {
*self.segments.get(a).get(b)
macro_rules! loop_bishop_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::NorthEast;
$e
}
{
let $d = Direction::NorthWest;
$e
}
{
let $d = Direction::SouthWest;
$e
}
{
let $d = Direction::SouthEast;
$e
}
}};
}
#[inline]
pub(crate) fn ray(&self, square: Square, direction: Direction) -> Bitboard {
self.rays.ray(square, direction)
macro_rules! loop_rook_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::East;
$e
}
{
let $d = Direction::North;
$e
}
{
let $d = Direction::West;
$e
}
{
let $d = Direction::South;
$e
}
}};
}
#[inline]
pub(crate) fn king(&self, square: Square) -> Bitboard {
*self.king_moves.get(square)
}
macro_rules! loop_all_directions {
($d: ident, $e: expr) => {{
loop_bishop_directions!($d, $e);
loop_rook_directions!($d, $e);
}};
}
#[inline]
pub(crate) fn knight(&self, square: Square) -> Bitboard {
*self.knight_moves.get(square)
macro_rules! by_direction {
($d: ident, $e: expr) => {{
let mut res = [Bitboard(0); 8];
let mut $d: u8 = 0;
while $d < 8 {
res[$d as usize] = {
let $d = Direction::from_index($d).unwrap();
$e
};
$d += 1;
}
ByDirection(res)
}};
}
#[inline]
pub(crate) fn pawn_attack(&self, color: Color, square: Square) -> Bitboard {
*self.pawn_attacks.get(color).get(square)
const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
square,
ByDirection([Bitboard(0); 8]),
by_direction!(direction, {
let mut square = square;
let mut res = 0;
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard().0;
}
#[inline]
pub(crate) fn bishop(&self, square: Square, blockers: Bitboard) -> Bitboard {
self.magics.bishop(square, blockers)
}
#[inline]
pub(crate) fn rook(&self, square: Square, blockers: Bitboard) -> Bitboard {
self.magics.rook(square, blockers)
}
/// `role != Pawn`
#[inline]
pub(crate) fn targets(&self, role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => self.knight(from),
Role::Bishop => self.bishop(from, blockers),
Role::Rook => self.rook(from, blockers),
Role::Queen => self.bishop(from, blockers) | self.rook(from, blockers),
Role::King => self.king(from),
}
}
pub(crate) fn compute() -> Self {
let rays = Rays::new();
let lines = BySquare::new(|a| {
BySquare::new(|b| {
for d in Direction::all() {
let r = rays.ray(a, d);
if r.contains(b) {
return r;
}
}
Bitboard::new()
Bitboard(res)
})
});
);
let segments = BySquare::new(|a| {
BySquare::new(|b| {
for d in Direction::all() {
let r = rays.ray(a, d);
const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
return r & !rays.ray(b, d);
res = r;
}
}
b.bitboard()
})
});
res
})
});
let pawn_attacks = ByColor::new(|color| {
const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r.0 & !RAYS.get_const(b).get_const(d).0;
}
});
Bitboard(res | b.bitboard().0)
})
});
const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
if let Some(x) = sq.trans(d) {
res |= x.bitboard().0;
}
});
Bitboard(res)
});
const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
}
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::West) {
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::South) {
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::East) {
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s)
};
}
res
});
const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
by_color!(color, {
let direction = match color {
Color::White => Direction::North,
Color::Black => Direction::South,
};
BySquare::new(|square| {
let mut res = Bitboard::new();
by_square!(square, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(square) = square.trans(direction) {
square.trans(Direction::East).map(|s| res.insert(s));
square.trans(Direction::West).map(|s| res.insert(s));
if let Some(s) = square.trans(Direction::East) {
res.insert(s)
};
if let Some(s) = square.trans(Direction::West) {
res.insert(s)
};
}
res
})
});
})
};
let king_moves = BySquare::new(|square| {
let mut res = Bitboard::new();
for direction in Direction::all() {
if let Some(x) = square.trans(direction) {
res |= x.bitboard();
}
}
res
});
let knight_moves = BySquare::new(|s| {
let mut res = Bitboard::new();
if let Some(s) = s.trans(Direction::North) {
s.trans(Direction::NorthEast).map(|s| res.insert(s));
s.trans(Direction::NorthWest).map(|s| res.insert(s));
}
if let Some(s) = s.trans(Direction::West) {
s.trans(Direction::NorthWest).map(|s| res.insert(s));
s.trans(Direction::SouthWest).map(|s| res.insert(s));
}
if let Some(s) = s.trans(Direction::South) {
s.trans(Direction::SouthWest).map(|s| res.insert(s));
s.trans(Direction::SouthEast).map(|s| res.insert(s));
}
if let Some(s) = s.trans(Direction::East) {
s.trans(Direction::SouthEast).map(|s| res.insert(s));
s.trans(Direction::NorthEast).map(|s| res.insert(s));
}
res
});
let magics = Magics::compute(&rays);
Self {
rays,
lines,
segments,
pawn_attacks,
king_moves,
knight_moves,
magics,
}
const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
let ray = *RAYS.get_const(square).get_const(direction);
let blockers = Bitboard(blockers.0 & ray.0);
let square = if (direction as u8) < 4 {
Bitboard::first(&blockers)
} else {
Bitboard::last(&blockers)
};
match square {
None => ray,
Some(square) => Bitboard(ray.0 & !RAYS.get_const(square).get_const(direction).0),
}
}
mod init {
use std::{mem::MaybeUninit, sync::LazyLock};
#[inline]
pub(crate) fn ray(square: Square, direction: Direction) -> Bitboard {
*RAYS.get(square).get(direction)
}
#[inline]
pub(crate) fn line(a: Square, b: Square) -> Bitboard {
*LINES.get(a).get(b)
}
#[inline]
pub(crate) fn segment(a: Square, b: Square) -> Bitboard {
*SEGMENTS.get(a).get(b)
}
#[inline]
pub(crate) fn king(square: Square) -> Bitboard {
*KING_MOVES.get(square)
}
#[inline]
pub(crate) fn knight(square: Square) -> Bitboard {
*KNIGHT_MOVES.get(square)
}
#[inline]
pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
*PAWN_ATTACKS.get(color).get(square)
}
use super::Lookup;
static mut LOOKUP: MaybeUninit<Lookup> = MaybeUninit::uninit();
#[allow(static_mut_refs)]
static INIT: LazyLock<()> = LazyLock::new(|| unsafe {
LOOKUP.write(Lookup::compute());
const fn bishop_premask(square: Square) -> Bitboard {
let mut premask = 0;
loop_bishop_directions!(direction, {
premask |= RAYS.get_const(square).get_const(direction).0;
});
premask &= !Rank::First.bitboard().0;
premask &= !Rank::Eighth.bitboard().0;
premask &= !File::A.bitboard().0;
premask &= !File::H.bitboard().0;
Bitboard(premask)
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub(crate) struct InitialisedLookup(());
const fn rook_premask(square: Square) -> Bitboard {
let rays = RAYS.get_const(square);
let mut premask = 0;
premask |= rays.get_const(Direction::East).0 & !File::H.bitboard().0;
premask |= rays.get_const(Direction::North).0 & !Rank::Eighth.bitboard().0;
premask |= rays.get_const(Direction::West).0 & !File::A.bitboard().0;
premask |= rays.get_const(Direction::South).0 & !Rank::First.bitboard().0;
Bitboard(premask)
}
impl InitialisedLookup {
#[inline]
pub(crate) fn init() -> Self {
LazyLock::force(&INIT);
Self(())
const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
let mut len: usize = 0;
(
by_square!(
square,
Magic {
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = bishop_premask(square).0;
let factor = bishop_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
if cur < i {
i = cur;
}
if cur > j {
j = cur;
}
});
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
}
impl std::ops::Deref for InitialisedLookup {
type Target = Lookup;
#[allow(static_mut_refs)]
#[inline]
fn deref(&self) -> &Self::Target {
unsafe { LOOKUP.assume_init_ref() }
),
by_square!(
square,
Magic {
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = rook_premask(square).0;
let factor = rook_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
if cur < i {
i = cur;
}
if cur > j {
j = cur;
}
});
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
}
),
len,
)
};
#[derive(Clone, Copy)]
struct Magic {
premask: Bitboard,
factor: u64,
offset: isize,
}
#[allow(long_running_const_eval)]
const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
let mut table = [Bitboard(0); MAGICS.2];
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.0.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index = (hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize + offset)
as usize;
let mut res = 0;
loop_bishop_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.1.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index =
(offset + hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize) as usize;
let mut res = 0;
loop_rook_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
table
};
#[inline]
pub(crate) fn bishop(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(BISHOP_SHR, *(MAGICS.0).get(square), blockers) }
}
#[inline]
pub(crate) fn rook(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(ROOK_SHR, *(MAGICS.1).get(square), blockers) }
}
#[inline]
unsafe fn magic_aux(shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
let Magic {
premask,
factor,
offset,
} = magic;
debug_assert!(MAGIC_TABLE
.get(
(hash(shr, factor, blockers | premask) as isize)
.checked_add(offset)
.unwrap() as usize
)
.is_some());
*MAGIC_TABLE.get_unchecked(
((hash(shr, factor, blockers | premask) as isize).unchecked_add(offset)) as usize,
)
}
#[inline]
const fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}
#[inline]
pub(crate) fn targets(role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => knight(from),
Role::Bishop => bishop(from, blockers),
Role::Rook => rook(from, blockers),
Role::Queen => bishop(from, blockers) | rook(from, blockers),
Role::King => king(from),
}
}

View file

@ -1,193 +1,7 @@
use crate::bitboard::*;
use crate::board::*;
use crate::rays::Rays;
use crate::board::Square;
const BISHOP_SHR: u8 = 55;
const ROOK_SHR: u8 = 52;
pub(crate) struct Magics {
bishop: BySquare<Magic>,
rook: BySquare<Magic>,
table: Box<[Bitboard]>,
}
#[derive(Clone, Copy)]
struct Magic {
premask: Bitboard,
factor: u64,
offset: isize,
}
impl Magics {
pub(crate) fn compute(rays: &Rays) -> Self {
let mut data = Vec::new();
let mut aux =
|shr,
factors: fn(Square) -> u64,
make_table: fn(&Rays, Square) -> (Bitboard, Vec<(Bitboard, Bitboard)>)| {
BySquare::new(|square| {
let (premask, table) = make_table(rays, square);
let factor = factors(square);
let offset = fill_table(&mut data, shr, factor, table);
Magic {
premask,
factor,
offset,
}
})
};
let bishop = aux(BISHOP_SHR, bishop_factors, make_bishop_table);
let rook = aux(ROOK_SHR, rook_factors, make_rook_table);
let mut table = Box::new_uninit_slice(data.len());
for (i, entry) in data.into_iter().enumerate() {
table[i].write(entry);
}
Self {
bishop,
rook,
table: unsafe { table.assume_init() },
}
}
#[inline]
pub(crate) fn bishop(&self, square: Square, blockers: Bitboard) -> Bitboard {
unsafe { self.get_unchecked(BISHOP_SHR, *self.bishop.get(square), blockers) }
}
#[inline]
pub(crate) fn rook(&self, square: Square, blockers: Bitboard) -> Bitboard {
unsafe { self.get_unchecked(ROOK_SHR, *self.rook.get(square), blockers) }
}
#[inline]
unsafe fn get_unchecked(&self, shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
let Magic {
premask,
factor,
offset,
} = magic;
*self.table.get_unchecked(
((hash(shr, factor, blockers | premask) as isize).unchecked_add(offset)) as usize,
)
}
}
fn fill_table(
data: &mut Vec<Bitboard>,
shr: u8,
factor: u64,
table: Vec<(Bitboard, Bitboard)>,
) -> isize {
let offset = data.len() as isize
- table
.iter()
.map(|(x, _)| hash(shr, factor, *x) as isize)
.min()
.unwrap();
for (x, y) in &table {
let i = (hash(shr, factor, *x) as isize + offset) as usize;
while data.len() <= i {
data.push(Bitboard::new());
}
if data[i] != Bitboard::new() && data[i] != *y {
panic!();
}
data[i] = *y;
}
offset
}
fn make_bishop_table(rays: &Rays, square: Square) -> (Bitboard, Vec<(Bitboard, Bitboard)>) {
let mut premask = Bitboard::new();
for direction in [
Direction::NorthWest,
Direction::SouthWest,
Direction::SouthEast,
Direction::NorthEast,
] {
premask |= rays.ray(square, direction);
}
premask &= !Rank::First.bitboard();
premask &= !Rank::Eighth.bitboard();
premask &= !File::A.bitboard();
premask &= !File::H.bitboard();
let mut table = make_table(premask, |blockers| {
let mut res = Bitboard::new();
for direction in [
Direction::NorthWest,
Direction::SouthWest,
Direction::SouthEast,
Direction::NorthEast,
] {
res |= rays.blocked(square, direction, blockers);
}
res
});
premask = !premask;
for (x, _) in &mut table {
*x |= premask;
}
(premask, table)
}
fn make_rook_table(rays: &Rays, square: Square) -> (Bitboard, Vec<(Bitboard, Bitboard)>) {
let mut premask = Bitboard::new();
premask |= rays.ray(square, Direction::North) & !Rank::Eighth.bitboard();
premask |= rays.ray(square, Direction::West) & !File::A.bitboard();
premask |= rays.ray(square, Direction::South) & !Rank::First.bitboard();
premask |= rays.ray(square, Direction::East) & !File::H.bitboard();
let mut table = make_table(premask, |blockers| {
let mut res = Bitboard::new();
for direction in [
Direction::North,
Direction::West,
Direction::South,
Direction::East,
] {
res |= rays.blocked(square, direction, blockers);
}
res
});
premask = !premask;
for (x, _) in &mut table {
*x |= premask;
}
(premask, table)
}
fn make_table<T, F>(premask: Bitboard, f: F) -> Vec<(Bitboard, T)>
where
F: Fn(Bitboard) -> T,
{
let mut res = Vec::new();
let mut subset: u64 = 0;
loop {
subset = subset.wrapping_sub(premask.0) & premask.0;
let x = Bitboard(subset);
let y = f(x);
res.push((x, y));
if subset == 0 {
break;
}
}
res
}
fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}
fn bishop_factors(square: Square) -> u64 {
pub(crate) const BISHOP_SHR: u8 = 55;
pub(crate) const fn bishop_factor(square: Square) -> u64 {
match square {
Square::A1 => 0x0000404040404040,
Square::B1 => 0x0040C100081000E8,
@ -256,7 +70,8 @@ fn bishop_factors(square: Square) -> u64 {
}
}
fn rook_factors(square: Square) -> u64 {
pub(crate) const ROOK_SHR: u8 = 52;
pub(crate) const fn rook_factor(square: Square) -> u64 {
match square {
Square::A1 => 0x002000A28110000C,
Square::B1 => 0x0018000C01060001,

View file

@ -3,7 +3,7 @@
use crate::array_vec::*;
use crate::bitboard::*;
use crate::board::*;
use crate::lookup::*;
use crate::lookup;
use crate::san::*;
use crate::setup::*;
use crate::uci::*;
@ -55,10 +55,7 @@ use std::iter::FusedIterator;
/// requirement is to be efficient while respecting the [`Ord`] trait protocol. It should not be
/// considered stable.
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord)]
pub struct Position {
setup: Setup,
lookup: InitialisedLookup,
}
pub struct Position(Setup);
const MAX_LEGAL_MOVES: usize = 218;
@ -68,8 +65,7 @@ impl Position {
/// i.e. `rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -`
#[inline]
pub fn new() -> Self {
Self {
setup: Setup {
Self(Setup {
w: Bitboard(0x000000000000FFFF),
p_b_q: Bitboard(0x2CFF00000000FF2C),
n_b_k: Bitboard(0x7600000000000076),
@ -77,9 +73,7 @@ impl Position {
turn: Color::White,
castling_rights: CastlingRights::full(),
en_passant: OptionSquare::None,
},
lookup: InitialisedLookup::init(),
}
})
}
/// Tries to read a valid position from a text record.
@ -160,25 +154,25 @@ impl Position {
/// responsibility to rule out the legality of en passant before calling this function.
#[inline]
pub fn remove_en_passant_target_square(&mut self) {
self.setup.en_passant = OptionSquare::None;
self.0.en_passant = OptionSquare::None;
}
/// Returns the occupancy of a square.
#[inline]
pub fn get(&self, square: Square) -> Option<Piece> {
self.setup.get(square)
self.0.get(square)
}
/// Returns the color whose turn it is to play.
#[inline]
pub fn turn(&self) -> Color {
self.setup.turn()
self.0.turn()
}
/// Returns `true` if castling is available for the given color and side.
#[inline]
pub fn castling_rights(&self, color: Color, side: CastlingSide) -> bool {
self.setup.castling_rights(color, side)
self.0.castling_rights(color, side)
}
/// Returns the en passant target square if it exists.
@ -187,26 +181,26 @@ impl Position {
/// legal or even pseudo-legal.
#[inline]
pub fn en_passant_target_square(&self) -> Option<Square> {
self.setup.en_passant_target_square()
self.0.en_passant_target_square()
}
/// Discards the castling rights for the given color and side.
#[inline]
pub fn remove_castling_rights(&mut self, color: Color, side: CastlingSide) {
self.setup.set_castling_rights(color, side, false);
self.0.set_castling_rights(color, side, false);
}
/// Borrows the position as a [`Setup`].
#[inline]
pub fn as_setup(&self) -> &Setup {
&self.setup
&self.0
}
/// Converts a position to a [`Setup`], allowing to edit the position without enforcing its
/// legality.
#[inline]
pub fn into_setup(self) -> Setup {
self.setup
self.0
}
/// Tries to pass the turn to the other color, failing if it would leave the king in check.
@ -214,8 +208,7 @@ impl Position {
/// When possible, this inverts the color to play and removes the en passant square if it
/// exists.
pub fn pass(&self) -> Option<Self> {
let d = self.lookup;
let setup = &self.setup;
let setup = &self.0;
let blockers = setup.p_b_q | setup.n_b_k | setup.r_q_k;
let k = setup.n_b_k & setup.r_q_k;
let q = setup.p_b_q & setup.r_q_k;
@ -229,27 +222,23 @@ impl Position {
};
let king_square = (us & k).next().unwrap();
let checkers = them
& (d.pawn_attack(setup.turn, king_square) & p
| d.knight(king_square) & n
| d.bishop(king_square, blockers) & (q | b)
| d.rook(king_square, blockers) & (q | r));
checkers.is_empty().then(|| Self {
setup: Setup {
& (lookup::pawn_attack(setup.turn, king_square) & p
| lookup::knight(king_square) & n
| lookup::bishop(king_square, blockers) & (q | b)
| lookup::rook(king_square, blockers) & (q | r));
checkers.is_empty().then(|| {
Self(Setup {
turn: !setup.turn,
en_passant: OptionSquare::None,
..setup.clone()
},
lookup: d,
})
})
}
/// Returns the mirror image of the position (see [`Setup::mirror`]).
#[inline]
pub fn mirror(&self) -> Self {
Self {
setup: self.setup.mirror(),
lookup: self.lookup,
}
Self(self.0.mirror())
}
/// Returns the number of possible chess games for a given number of moves.
@ -329,7 +318,7 @@ impl Position {
to,
promotion,
} = uci;
let role = self.setup.get_role(from).ok_or(InvalidUciMove::Illegal)?;
let role = self.0.get_role(from).ok_or(InvalidUciMove::Illegal)?;
#[inline]
fn aux<'l, const ROLE: u8>(
position: &'l Position,
@ -536,9 +525,7 @@ impl<'l> Move<'l> {
#[inline]
pub fn is_capture(self) -> bool {
self.raw.kind == MoveType::EnPassant
|| !((self.position.setup.p_b_q
| self.position.setup.n_b_k
| self.position.setup.r_q_k)
|| !((self.position.0.p_b_q | self.position.0.n_b_k | self.position.0.r_q_k)
& self.to().bitboard())
.is_empty()
}
@ -548,7 +535,7 @@ impl<'l> Move<'l> {
pub fn captured(self) -> Option<Role> {
match self.raw.kind {
MoveType::EnPassant => Some(Role::Pawn),
_ => self.position.setup.get_role(self.raw.to),
_ => self.position.0.get_role(self.raw.to),
}
}
@ -918,10 +905,7 @@ impl<'l> Visitor for Moves<'l> {
impl Position {
/// SAFETY: The position must be valid.
pub(crate) unsafe fn from_setup(setup: Setup) -> Self {
Self {
setup,
lookup: InitialisedLookup::init(),
}
Self(setup)
}
fn generate_moves<T>(&self, visitor: &mut T)
@ -939,8 +923,7 @@ impl Position {
turn,
en_passant,
castling_rights,
} = self.setup;
let d = self.lookup;
} = self.0;
let blockers = p_b_q | n_b_k | r_q_k;
let (us, them) = match turn {
@ -970,10 +953,10 @@ impl Position {
let forward = turn.forward();
let x = d.bishop(king_square, blockers);
let y = d.rook(king_square, blockers);
let checkers = d.pawn_attack(turn, king_square) & theirs.pawn()
| d.knight(king_square) & theirs.knight()
let x = lookup::bishop(king_square, blockers);
let y = lookup::rook(king_square, blockers);
let checkers = lookup::pawn_attack(turn, king_square) & theirs.pawn()
| lookup::knight(king_square) & theirs.knight()
| x & theirs.bishop()
| y & theirs.rook();
@ -982,10 +965,10 @@ impl Position {
let blockers = blockers ^ ours.king();
theirs
.king()
.map(|sq| d.king(sq))
.chain(theirs.bishop().map(|sq| d.bishop(sq, blockers)))
.chain(theirs.rook().map(|sq| d.rook(sq, blockers)))
.chain(theirs.knight().map(|sq| d.knight(sq)))
.map(|sq| lookup::king(sq))
.chain(theirs.bishop().map(|sq| lookup::bishop(sq, blockers)))
.chain(theirs.rook().map(|sq| lookup::rook(sq, blockers)))
.chain(theirs.knight().map(|sq| lookup::knight(sq)))
.chain(std::iter::once(
theirs.pawn().trans(!forward).trans(Direction::East),
))
@ -996,7 +979,7 @@ impl Position {
};
// king moves
visitor.moves(
(global_mask_to & d.king(king_square) & !us & !attacked).map(|to| RawMove {
(global_mask_to & lookup::king(king_square) & !us & !attacked).map(|to| RawMove {
kind: MoveType::KingMove,
from: king_square,
to,
@ -1054,17 +1037,17 @@ impl Position {
}
let blockers_x_ray = blockers & !(x | y);
let pinned_diagonally = (d.bishop(king_square, blockers_x_ray) & theirs.bishop())
.map(|sq| d.segment(king_square, sq))
let pinned_diagonally = (lookup::bishop(king_square, blockers_x_ray) & theirs.bishop())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
let pinned_horizontally = (d.rook(king_square, blockers_x_ray) & theirs.rook())
.map(|sq| d.segment(king_square, sq))
let pinned_horizontally = (lookup::rook(king_square, blockers_x_ray) & theirs.rook())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
let pinned = pinned_diagonally | pinned_horizontally;
let checker = checkers.first();
let block_check = checker
.map(|checker| d.segment(king_square, checker))
.map(|checker| lookup::segment(king_square, checker))
.unwrap_or(Bitboard(!0));
let target_mask = global_mask_to & block_check;
@ -1107,7 +1090,7 @@ impl Position {
// pawn attacks kingside
{
let targets =
(global_mask_from & ours.pawn() & (!pinned | d.ray(king_square, kside)))
(global_mask_from & ours.pawn() & (!pinned | lookup::ray(king_square, kside)))
.trans(kside)
& them
& target_mask;
@ -1129,7 +1112,7 @@ impl Position {
// pawn attacks queenside
{
let targets =
(global_mask_from & ours.pawn() & (!pinned | d.ray(king_square, qside)))
(global_mask_from & ours.pawn() & (!pinned | lookup::ray(king_square, qside)))
.trans(qside)
& them
& target_mask;
@ -1169,14 +1152,18 @@ impl Position {
if block_check.contains(to)
|| checker.is_none_or(|checker| checker == capture_square)
{
let candidates = d.pawn_attack(!turn, to) & ours.pawn();
let candidates = lookup::pawn_attack(!turn, to) & ours.pawn();
let blockers = blockers ^ capture_square.bitboard();
let pinned = pinned
| (d.rook(king_square, blockers & !(d.rook(king_square, blockers)))
& theirs.rook())
.map(|sq| d.segment(king_square, sq))
| (lookup::rook(
king_square,
blockers & !(lookup::rook(king_square, blockers)),
) & theirs.rook())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
(global_mask_from & candidates & (!pinned | d.segment(king_square, to)))
(global_mask_from
& candidates
& (!pinned | lookup::segment(king_square, to)))
.for_each(|from| {
visitor.en_passant_is_legal();
visitor.moves(std::iter::once(RawMove {
@ -1196,11 +1183,13 @@ impl Position {
let aux = |visitor: &mut T, role| {
for from in global_mask_from & *ours.get(role) & !pinned {
visitor.moves(
(d.targets(role, from, blockers) & !us & target_mask).map(|to| RawMove {
(lookup::targets(role, from, blockers) & !us & target_mask).map(|to| {
RawMove {
kind: MoveType::PieceMove,
from,
to,
role,
}
}),
)
}
@ -1229,14 +1218,14 @@ impl Position {
let aux = |visitor: &mut T, role, mask| {
for from in global_mask_from & *ours.get(role) & mask {
visitor.moves(
(global_mask_to & !us & pinned & d.line(king_square, from)).map(|to| {
RawMove {
(global_mask_to & !us & pinned & lookup::line(king_square, from)).map(
|to| RawMove {
kind: MoveType::PieceMove,
from,
to,
role,
}
}),
},
),
)
}
};
@ -1254,7 +1243,7 @@ impl Position {
#[inline]
unsafe fn play_unchecked(&mut self, m: RawMove) {
let Self { setup, .. } = self;
let Self(setup) = self;
setup.en_passant = OptionSquare::None;

View file

@ -1,44 +0,0 @@
use crate::bitboard::*;
use crate::board::*;
pub(crate) struct Rays(BySquare<ByDirection<Bitboard>>);
impl Rays {
pub(crate) fn new() -> Self {
Self(BySquare::new(|square| {
ByDirection::new(|direction| {
let mut square = square;
let mut res = Bitboard::new();
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard();
}
res
})
}))
}
#[inline]
pub(crate) fn ray(&self, square: Square, direction: Direction) -> Bitboard {
*self.0.get(square).get(direction)
}
pub(crate) fn blocked(
&self,
square: Square,
direction: Direction,
blockers: Bitboard,
) -> Bitboard {
let blockers = blockers & *self.0.get(square).get(direction);
let square2 = if (direction as u8) < 4 {
blockers.first()
} else {
blockers.last()
};
*self.0.get(square).get(direction)
& !match square2 {
Some(square2) => *self.0.get(square2).get(direction),
None => Bitboard::new(),
}
}
}

View file

@ -4,7 +4,7 @@
use crate::bitboard::*;
use crate::board::*;
use crate::lookup::*;
use crate::lookup;
use crate::position::*;
/// **A builder type for chess positions.**
@ -253,7 +253,6 @@ impl Setup {
debug_assert!((self.p_b_q & self.n_b_k & self.r_q_k).is_empty());
let mut reasons = IllegalPositionReasons::new();
let d = InitialisedLookup::init();
let blockers = self.p_b_q | self.n_b_k | self.r_q_k;
let pieces = self.bitboards();
@ -274,13 +273,13 @@ impl Setup {
if pieces.get(!self.turn).king().any(|enemy_king| {
let pieces = pieces.get(self.turn);
!(d.king(enemy_king) & *pieces.get(Role::King)
| d.bishop(enemy_king, blockers)
!(lookup::king(enemy_king) & *pieces.get(Role::King)
| lookup::bishop(enemy_king, blockers)
& (*pieces.get(Role::Queen) | *pieces.get(Role::Bishop))
| d.rook(enemy_king, blockers)
| lookup::rook(enemy_king, blockers)
& (*pieces.get(Role::Queen) | *pieces.get(Role::Rook))
| d.knight(enemy_king) & *pieces.get(Role::Knight)
| d.pawn_attack(!self.turn, enemy_king) & *pieces.get(Role::Pawn))
| lookup::knight(enemy_king) & *pieces.get(Role::Knight)
| lookup::pawn_attack(!self.turn, enemy_king) & *pieces.get(Role::Pawn))
.is_empty()
}) {
reasons.add(IllegalPositionReason::HangingKing);
@ -353,7 +352,7 @@ impl Setup {
.king()
.first()
.is_some_and(|king_square| {
!(d.bishop(king_square, blockers)
!(lookup::bishop(king_square, blockers)
& (pieces.get(!self.turn).queen() | pieces.get(!self.turn).bishop()))
.is_empty()
})