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misc lookup

This commit is contained in:
Paul-Nicolas Madelaine 2025-10-22 21:43:44 +02:00
parent e547d7596f
commit 09458cfc36

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@ -2,78 +2,42 @@ use crate::bitboard::*;
use crate::board::*;
use crate::magics::*;
macro_rules! loop_bishop_directions {
($d: ident, $body: expr) => {{
{
let $d = Direction::NorthEast;
$body
macro_rules! loop_subsets {
($premask: ident, $subset: ident, $e: expr) => {{
let mut $subset: u64 = 0;
loop {
$subset = $subset.wrapping_sub($premask) & $premask;
$e
if $subset == 0 {
break;
}
{
let $d = Direction::NorthWest;
$body
}
{
let $d = Direction::SouthWest;
$body
}
{
let $d = Direction::SouthEast;
$body
}
}};
}
macro_rules! loop_rook_directions {
($d: ident, $body: expr) => {{
{
let $d = Direction::East;
$body
}
{
let $d = Direction::North;
$body
}
{
let $d = Direction::West;
$body
}
{
let $d = Direction::South;
$body
}
}};
}
macro_rules! loop_all_directions {
($d: ident, $body: expr) => {{
loop_bishop_directions!($d, $body);
loop_rook_directions!($d, $body);
}};
}
macro_rules! by_color {
($c: ident, $body: expr) => {{
($c: ident, $e: expr) => {{
ByColor([
{
let $c = Color::White;
$body
$e
},
{
let $c = Color::Black;
$body
$e
},
])
}};
}
macro_rules! by_square {
($sq: ident, $init: expr, $body: expr) => {{
($sq: ident, $init: expr, $e: expr) => {{
let mut res = [$init; 64];
let mut $sq: u8 = 0;
while $sq < 64 {
res[$sq as usize] = {
let $sq = Square::new($sq).unwrap();
$body
$e
};
$sq += 1;
}
@ -81,14 +45,63 @@ macro_rules! by_square {
}};
}
macro_rules! loop_bishop_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::NorthEast;
$e
}
{
let $d = Direction::NorthWest;
$e
}
{
let $d = Direction::SouthWest;
$e
}
{
let $d = Direction::SouthEast;
$e
}
}};
}
macro_rules! loop_rook_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::East;
$e
}
{
let $d = Direction::North;
$e
}
{
let $d = Direction::West;
$e
}
{
let $d = Direction::South;
$e
}
}};
}
macro_rules! loop_all_directions {
($d: ident, $e: expr) => {{
loop_bishop_directions!($d, $e);
loop_rook_directions!($d, $e);
}};
}
macro_rules! by_direction {
($d: ident, $body: expr) => {{
($d: ident, $e: expr) => {{
let mut res = [Bitboard(0); 8];
let mut $d: u8 = 0;
while $d < 8 {
res[$d as usize] = {
let $d = Direction::new($d).unwrap();
$body
$e
};
$d += 1;
}
@ -109,6 +122,7 @@ const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
Bitboard(res)
})
);
const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
@ -134,6 +148,7 @@ const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(
Bitboard(res | b.bitboard().0)
})
});
const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
@ -143,8 +158,9 @@ const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
});
Bitboard(res)
});
const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
let mut res = Bitboard::new();
let mut res = Bitboard(0);
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
@ -179,6 +195,7 @@ const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
}
res
});
const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
by_color!(color, {
let direction = match color {
@ -239,32 +256,6 @@ pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
*PAWN_ATTACKS.get(color).get(square)
}
/// `role != Pawn`
#[inline]
pub(crate) fn targets(role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => knight(from),
Role::Bishop => bishop(from, blockers),
Role::Rook => rook(from, blockers),
Role::Queen => bishop(from, blockers) | rook(from, blockers),
Role::King => king(from),
}
}
macro_rules! loop_subsets {
($premask: ident, $subset: ident, $body: expr) => {{
let mut $subset: u64 = 0;
loop {
$subset = $subset.wrapping_sub($premask) & $premask;
$body
if $subset == 0 {
break;
}
}
}};
}
const fn bishop_premask(square: Square) -> Bitboard {
let mut premask = 0;
loop_bishop_directions!(direction, {
@ -300,20 +291,19 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
{
let premask = bishop_premask(square).0;
let factor = bishop_factor(square);
let mut a = usize::MAX;
let mut b = 0;
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
if cur < i {
i = cur;
}
if cur > b {
b = cur;
if cur > j {
j = cur;
}
});
assert!(b > a);
let offset = len as isize - a as isize;
len += b - a + 1;
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
@ -331,20 +321,19 @@ const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
{
let premask = rook_premask(square).0;
let factor = rook_factor(square);
let mut a = usize::MAX;
let mut b = 0;
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
if cur < i {
i = cur;
}
if cur > b {
b = cur;
if cur > j {
j = cur;
}
});
assert!(b > a);
let offset = len as isize - a as isize;
len += b - a + 1;
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
@ -438,3 +427,15 @@ unsafe fn magic_aux(shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
const fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}
#[inline]
pub(crate) fn targets(role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => knight(from),
Role::Bishop => bishop(from, blockers),
Role::Rook => rook(from, blockers),
Role::Queen => bishop(from, blockers) | rook(from, blockers),
Role::King => king(from),
}
}