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const lookup

This commit is contained in:
Paul-Nicolas Madelaine 2025-10-22 01:23:42 +02:00
parent 71d0d5e0d8
commit 028549542b
8 changed files with 361 additions and 422 deletions

View file

@ -65,7 +65,7 @@ impl Bitboard {
#[inline]
pub const fn remove(&mut self, square: Square) {
todo!()
self.0 &= !(1 << square as u8);
}
/// Returns `true` if the bitboard contains the given square.

View file

@ -24,6 +24,9 @@ macro_rules! container {
pub fn get_mut(&mut self, k: $a) -> &mut T {
unsafe { self.0.get_unchecked_mut(k as usize) }
}
pub(crate) const fn get_const(&self, k: $a) -> &T {
&self.0[k as usize]
}
}
};
}

View file

@ -87,11 +87,3 @@ pub mod uci;
pub mod prelude {
pub use crate::{position::Position, san::San, setup::Setup, uci::UciMove};
}
pub fn test() {
use crate::bitboard::*;
use crate::board::*;
let d = &crate::lookup::LOOKUP;
let Bitboard(x) = d.pawn_attack(Color::White, Square::F7);
println!("{x:016x}");
}

View file

@ -2,9 +2,6 @@ use crate::bitboard::*;
use crate::board::*;
use crate::magics::*;
#[allow(long_running_const_eval)]
pub(crate) static LOOKUP: Lookup = Lookup::compute();
macro_rules! loop_bishop_directions {
($d: ident, $body: expr) => {{
{
@ -99,241 +96,160 @@ macro_rules! by_direction {
}};
}
pub(crate) struct Rays(BySquare<ByDirection<Bitboard>>);
const RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
square,
ByDirection([Bitboard(0); 8]),
by_direction!(direction, {
let mut square = square;
let mut res = 0;
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard().0;
}
Bitboard(res)
})
);
const LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r;
}
});
res
})
});
impl Rays {
pub(crate) const fn new() -> Self {
Self(by_square!(
square,
ByDirection([Bitboard(0); 8]),
by_direction!(direction, {
let mut square = square;
let mut res = 0;
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard().0;
}
Bitboard(res)
})
))
}
#[inline]
pub(crate) const fn ray(&self, square: Square, direction: Direction) -> Bitboard {
(self.0).0[square as u8 as usize].0[direction as u8 as usize]
}
pub(crate) const fn blocked(
&self,
square: Square,
direction: Direction,
blockers: Bitboard,
) -> Bitboard {
let ray = self.ray(square, direction);
let blockers = Bitboard(blockers.0 & ray.0);
let square = if (direction as u8) < 4 {
Bitboard::first(&blockers)
} else {
Bitboard::last(&blockers)
const SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r.0 & !RAYS.get_const(b).get_const(d).0;
}
});
Bitboard(res | b.bitboard().0)
})
});
const KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
if let Some(x) = sq.trans(d) {
res |= x.bitboard().0;
}
});
Bitboard(res)
});
const KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
let mut res = Bitboard::new();
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
}
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
match square {
None => ray,
Some(square) => Bitboard(ray.0 & !self.ray(square, direction).0),
}
}
}
pub(crate) struct Lookup {
rays: Rays,
lines: BySquare<BySquare<Bitboard>>,
segments: BySquare<BySquare<Bitboard>>,
pawn_attacks: ByColor<BySquare<Bitboard>>,
king_moves: BySquare<Bitboard>,
knight_moves: BySquare<Bitboard>,
pub(crate) magics: Magics,
}
impl Lookup {
#[inline]
pub(crate) fn line(&self, a: Square, b: Square) -> Bitboard {
*self.lines.get(a).get(b)
if let Some(s) = s.trans(Direction::West) {
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
}
#[inline]
pub(crate) fn segment(&self, a: Square, b: Square) -> Bitboard {
*self.segments.get(a).get(b)
if let Some(s) = s.trans(Direction::South) {
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
}
#[inline]
pub(crate) fn ray(&self, square: Square, direction: Direction) -> Bitboard {
self.rays.ray(square, direction)
if let Some(s) = s.trans(Direction::East) {
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s)
};
}
#[inline]
pub(crate) fn king(&self, square: Square) -> Bitboard {
*self.king_moves.get(square)
}
#[inline]
pub(crate) fn knight(&self, square: Square) -> Bitboard {
*self.knight_moves.get(square)
}
#[inline]
pub(crate) fn pawn_attack(&self, color: Color, square: Square) -> Bitboard {
*self.pawn_attacks.get(color).get(square)
}
#[inline]
pub(crate) fn bishop(&self, square: Square, blockers: Bitboard) -> Bitboard {
self.magics.bishop(square, blockers)
}
#[inline]
pub(crate) fn rook(&self, square: Square, blockers: Bitboard) -> Bitboard {
self.magics.rook(square, blockers)
}
/// `role != Pawn`
#[inline]
pub(crate) fn targets(&self, role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => self.knight(from),
Role::Bishop => self.bishop(from, blockers),
Role::Rook => self.rook(from, blockers),
Role::Queen => self.bishop(from, blockers) | self.rook(from, blockers),
Role::King => self.king(from),
}
}
const fn compute() -> Self {
let rays = Rays::new();
let lines = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
loop_all_directions!(d, {
let r = rays.ray(a, d);
if r.contains(b) {
res = r;
}
});
res
})
});
let segments: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
let r = rays.ray(a, d);
if r.contains(b) {
res = r.0 & !rays.ray(b, d).0;
}
});
Bitboard(res | b.bitboard().0)
})
});
let pawn_attacks = by_color!(color, {
let direction = match color {
Color::White => Direction::North,
Color::Black => Direction::South,
};
by_square!(square, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(square) = square.trans(direction) {
if let Some(s) = square.trans(Direction::East) {
res.insert(s)
};
if let Some(s) = square.trans(Direction::West) {
res.insert(s)
};
}
res
})
});
let king_moves = by_square!(sq, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
if let Some(x) = sq.trans(d) {
res |= x.bitboard().0;
}
});
Bitboard(res)
});
let knight_moves = by_square!(s, Bitboard(0), {
let mut res = Bitboard::new();
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
}
if let Some(s) = s.trans(Direction::NorthWest) {
res
});
const PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
by_color!(color, {
let direction = match color {
Color::White => Direction::North,
Color::Black => Direction::South,
};
by_square!(square, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(square) = square.trans(direction) {
if let Some(s) = square.trans(Direction::East) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::West) {
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::South) {
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::East) {
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::NorthEast) {
if let Some(s) = square.trans(Direction::West) {
res.insert(s)
};
}
res
});
})
})
};
let magics = Magics::compute(&rays);
Self {
rays,
lines,
segments,
pawn_attacks,
king_moves,
knight_moves,
magics,
}
const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
let ray = *RAYS.get_const(square).get_const(direction);
let blockers = Bitboard(blockers.0 & ray.0);
let square = if (direction as u8) < 4 {
Bitboard::first(&blockers)
} else {
Bitboard::last(&blockers)
};
match square {
None => ray,
Some(square) => Bitboard(ray.0 & !RAYS.get_const(square).get_const(direction).0),
}
}
// -------- Magics --------
const BISHOP_SHR: u8 = 55;
const ROOK_SHR: u8 = 52;
const TABLE_SIZE: usize = 267_293;
pub(crate) struct Magics {
bishop: BySquare<Magic>,
rook: BySquare<Magic>,
table: [Bitboard; TABLE_SIZE],
#[inline]
pub(crate) fn ray(square: Square, direction: Direction) -> Bitboard {
*RAYS.get(square).get(direction)
}
#[inline]
pub(crate) fn line(a: Square, b: Square) -> Bitboard {
*LINES.get(a).get(b)
}
#[inline]
pub(crate) fn segment(a: Square, b: Square) -> Bitboard {
*SEGMENTS.get(a).get(b)
}
#[inline]
pub(crate) fn king(square: Square) -> Bitboard {
*KING_MOVES.get(square)
}
#[inline]
pub(crate) fn knight(square: Square) -> Bitboard {
*KNIGHT_MOVES.get(square)
}
#[inline]
pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
*PAWN_ATTACKS.get(color).get(square)
}
#[derive(Clone, Copy)]
struct Magic {
premask: Bitboard,
factor: u64,
offset: isize,
/// `role != Pawn`
#[inline]
pub(crate) fn targets(role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => knight(from),
Role::Bishop => bishop(from, blockers),
Role::Rook => rook(from, blockers),
Role::Queen => bishop(from, blockers) | rook(from, blockers),
Role::King => king(from),
}
}
macro_rules! loop_subsets {
@ -349,142 +265,176 @@ macro_rules! loop_subsets {
}};
}
impl Magics {
pub(crate) const fn compute(rays: &Rays) -> Self {
let null = Magic {
premask: Bitboard(0),
factor: 0,
offset: 0,
};
const fn bishop_premask(square: Square) -> Bitboard {
let mut premask = 0;
loop_bishop_directions!(direction, {
premask |= RAYS.get_const(square).get_const(direction).0;
});
premask &= !Rank::First.bitboard().0;
premask &= !Rank::Eighth.bitboard().0;
premask &= !File::A.bitboard().0;
premask &= !File::H.bitboard().0;
Bitboard(premask)
}
let mut table = [Bitboard(0); TABLE_SIZE];
let mut len: usize = 0;
let bishop = by_square!(square, null, {
let mut premask = 0;
loop_bishop_directions!(direction, {
premask |= rays.ray(square, direction).0;
});
premask &= !Rank::First.bitboard().0;
premask &= !Rank::Eighth.bitboard().0;
premask &= !File::A.bitboard().0;
premask &= !File::H.bitboard().0;
let factor = bishop_factors(square);
let mut a = usize::MAX;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
}
});
let offset = len as isize - a as isize;
loop_subsets!(premask, blockers, {
let index = (offset
+ hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize)
as usize;
let mut res = 0;
loop_bishop_directions!(direction, {
res |= rays.blocked(square, direction, Bitboard(blockers)).0;
});
if table[index].0 != 0 && table[index].0 != res {
panic!()
}
if index >= len {
len = index + 1;
}
table[index] = Bitboard(res);
});
const fn rook_premask(square: Square) -> Bitboard {
let rays = RAYS.get_const(square);
let mut premask = 0;
premask |= rays.get_const(Direction::East).0 & !File::H.bitboard().0;
premask |= rays.get_const(Direction::North).0 & !Rank::Eighth.bitboard().0;
premask |= rays.get_const(Direction::West).0 & !File::A.bitboard().0;
premask |= rays.get_const(Direction::South).0 & !Rank::First.bitboard().0;
Bitboard(premask)
}
const MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
let mut len: usize = 0;
(
by_square!(
square,
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
});
let rook = by_square!(square, null, {
let mut premask = 0;
premask |= rays.ray(square, Direction::East).0 & !File::H.bitboard().0;
premask |= rays.ray(square, Direction::North).0 & !Rank::Eighth.bitboard().0;
premask |= rays.ray(square, Direction::West).0 & !File::A.bitboard().0;
premask |= rays.ray(square, Direction::South).0 & !Rank::First.bitboard().0;
let factor = rook_factors(square);
let mut a = usize::MAX;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
}
});
let offset = len as isize - a as isize;
loop_subsets!(premask, blockers, {
let index = (offset
+ hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize)
as usize;
let mut res = 0;
loop_rook_directions!(direction, {
res |= rays.blocked(square, direction, Bitboard(blockers)).0;
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = bishop_premask(square).0;
let factor = bishop_factor(square);
let mut a = usize::MAX;
let mut b = 0;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
}
if cur > b {
b = cur;
}
});
if table[index].0 != 0 && table[index].0 != res {
panic!()
assert!(b > a);
let offset = len as isize - a as isize;
len += b - a + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
if index >= len {
len = index + 1;
}
table[index] = Bitboard(res);
});
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
});
),
by_square!(
square,
Magic {
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = rook_premask(square).0;
let factor = rook_factor(square);
let mut a = usize::MAX;
let mut b = 0;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
if cur < a {
a = cur;
}
if cur > b {
b = cur;
}
});
assert!(b > a);
let offset = len as isize - a as isize;
len += b - a + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
}
),
len,
)
};
// if len != TABLE_SIZE {
// panic!()
// }
#[derive(Clone, Copy)]
struct Magic {
premask: Bitboard,
factor: u64,
offset: isize,
}
Self {
bishop,
rook,
table,
}
}
#[inline]
pub(crate) fn bishop(&self, square: Square, blockers: Bitboard) -> Bitboard {
unsafe { self.get_unchecked(BISHOP_SHR, *self.bishop.get(square), blockers) }
}
#[inline]
pub(crate) fn rook(&self, square: Square, blockers: Bitboard) -> Bitboard {
unsafe { self.get_unchecked(ROOK_SHR, *self.rook.get(square), blockers) }
}
#[inline]
unsafe fn get_unchecked(&self, shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
#[allow(long_running_const_eval)]
const MAGIC_TABLE: [Bitboard; MAGICS.2] = {
let mut table = [Bitboard(0); MAGICS.2];
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = magic;
debug_assert!(self
.table
.get(
(hash(shr, factor, blockers | premask) as isize)
.checked_add(offset)
.unwrap() as usize
)
.is_some());
*self.table.get_unchecked(
((hash(shr, factor, blockers | premask) as isize).unchecked_add(offset)) as usize,
)
}
} = *MAGICS.0.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index = (hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize + offset)
as usize;
let mut res = 0;
loop_bishop_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.1.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index =
(offset + hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize) as usize;
let mut res = 0;
loop_rook_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
table
};
#[inline]
pub(crate) fn bishop(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(BISHOP_SHR, *(MAGICS.0).get(square), blockers) }
}
#[inline]
pub(crate) fn rook(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(ROOK_SHR, *(MAGICS.1).get(square), blockers) }
}
#[inline]
unsafe fn magic_aux(shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
let Magic {
premask,
factor,
offset,
} = magic;
debug_assert!(MAGIC_TABLE
.get(
(hash(shr, factor, blockers | premask) as isize)
.checked_add(offset)
.unwrap() as usize
)
.is_some());
*MAGIC_TABLE.get_unchecked(
((hash(shr, factor, blockers | premask) as isize).unchecked_add(offset)) as usize,
)
}
#[inline]
const fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}

View file

@ -1,16 +1,7 @@
use crate::bitboard::*;
use crate::board::*;
use crate::board::Square;
pub(crate) const BISHOP_SHR: u8 = 55;
pub(crate) const ROOK_SHR: u8 = 52;
pub(crate) const TABLE_SIZE: usize = 0;
pub(crate) const fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}
pub(crate) const fn bishop_factors(square: Square) -> u64 {
pub(crate) const fn bishop_factor(square: Square) -> u64 {
match square {
Square::A1 => 0x0000404040404040,
Square::B1 => 0x0040C100081000E8,
@ -79,7 +70,8 @@ pub(crate) const fn bishop_factors(square: Square) -> u64 {
}
}
pub(crate) const fn rook_factors(square: Square) -> u64 {
pub(crate) const ROOK_SHR: u8 = 52;
pub(crate) const fn rook_factor(square: Square) -> u64 {
match square {
Square::A1 => 0x002000A28110000C,
Square::B1 => 0x0018000C01060001,

View file

@ -1,3 +0,0 @@
fn main() {
eschac::test();
}

View file

@ -3,6 +3,7 @@
use crate::array_vec::*;
use crate::bitboard::*;
use crate::board::*;
use crate::lookup;
use crate::san::*;
use crate::setup::*;
use crate::uci::*;
@ -229,7 +230,6 @@ impl Position {
/// When possible, this inverts the color to play and removes the en passant square if it
/// exists.
pub fn pass(&self) -> Option<Self> {
let d = &crate::lookup::LOOKUP;
let setup = &self.0;
let blockers = setup.p_b_q | setup.n_b_k | setup.r_q_k;
let k = setup.n_b_k & setup.r_q_k;
@ -244,10 +244,10 @@ impl Position {
};
let king_square = (us & k).next().unwrap();
let checkers = them
& (d.pawn_attack(setup.turn, king_square) & p
| d.knight(king_square) & n
| d.bishop(king_square, blockers) & (q | b)
| d.rook(king_square, blockers) & (q | r));
& (lookup::pawn_attack(setup.turn, king_square) & p
| lookup::knight(king_square) & n
| lookup::bishop(king_square, blockers) & (q | b)
| lookup::rook(king_square, blockers) & (q | r));
checkers.is_empty().then(|| {
Self(Setup {
turn: !setup.turn,
@ -938,7 +938,6 @@ impl Position {
en_passant,
castling_rights,
} = self.0;
let d = &crate::lookup::LOOKUP;
let blockers = p_b_q | n_b_k | r_q_k;
let (us, them) = match turn {
@ -968,10 +967,10 @@ impl Position {
let forward = turn.forward();
let x = d.bishop(king_square, blockers);
let y = d.rook(king_square, blockers);
let checkers = d.pawn_attack(turn, king_square) & theirs.pawn()
| d.knight(king_square) & theirs.knight()
let x = lookup::bishop(king_square, blockers);
let y = lookup::rook(king_square, blockers);
let checkers = lookup::pawn_attack(turn, king_square) & theirs.pawn()
| lookup::knight(king_square) & theirs.knight()
| x & theirs.bishop()
| y & theirs.rook();
@ -980,10 +979,10 @@ impl Position {
let blockers = blockers ^ ours.king();
theirs
.king()
.map(|sq| d.king(sq))
.chain(theirs.bishop().map(|sq| d.bishop(sq, blockers)))
.chain(theirs.rook().map(|sq| d.rook(sq, blockers)))
.chain(theirs.knight().map(|sq| d.knight(sq)))
.map(|sq| lookup::king(sq))
.chain(theirs.bishop().map(|sq| lookup::bishop(sq, blockers)))
.chain(theirs.rook().map(|sq| lookup::rook(sq, blockers)))
.chain(theirs.knight().map(|sq| lookup::knight(sq)))
.chain(std::iter::once(
theirs.pawn().trans(!forward).trans(Direction::East),
))
@ -994,7 +993,7 @@ impl Position {
};
// king moves
visitor.moves(
(global_mask_to & d.king(king_square) & !us & !attacked).map(|to| RawMove {
(global_mask_to & lookup::king(king_square) & !us & !attacked).map(|to| RawMove {
kind: MoveType::KingMove,
from: king_square,
to,
@ -1052,17 +1051,17 @@ impl Position {
}
let blockers_x_ray = blockers & !(x | y);
let pinned_diagonally = (d.bishop(king_square, blockers_x_ray) & theirs.bishop())
.map(|sq| d.segment(king_square, sq))
let pinned_diagonally = (lookup::bishop(king_square, blockers_x_ray) & theirs.bishop())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
let pinned_horizontally = (d.rook(king_square, blockers_x_ray) & theirs.rook())
.map(|sq| d.segment(king_square, sq))
let pinned_horizontally = (lookup::rook(king_square, blockers_x_ray) & theirs.rook())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
let pinned = pinned_diagonally | pinned_horizontally;
let checker = checkers.first();
let block_check = checker
.map(|checker| d.segment(king_square, checker))
.map(|checker| lookup::segment(king_square, checker))
.unwrap_or(Bitboard(!0));
let target_mask = global_mask_to & block_check;
@ -1105,7 +1104,7 @@ impl Position {
// pawn attacks kingside
{
let targets =
(global_mask_from & ours.pawn() & (!pinned | d.ray(king_square, kside)))
(global_mask_from & ours.pawn() & (!pinned | lookup::ray(king_square, kside)))
.trans(kside)
& them
& target_mask;
@ -1127,7 +1126,7 @@ impl Position {
// pawn attacks queenside
{
let targets =
(global_mask_from & ours.pawn() & (!pinned | d.ray(king_square, qside)))
(global_mask_from & ours.pawn() & (!pinned | lookup::ray(king_square, qside)))
.trans(qside)
& them
& target_mask;
@ -1167,23 +1166,27 @@ impl Position {
if block_check.contains(to)
|| checker.is_none_or(|checker| checker == capture_square)
{
let candidates = d.pawn_attack(!turn, to) & ours.pawn();
let candidates = lookup::pawn_attack(!turn, to) & ours.pawn();
let blockers = blockers ^ capture_square.bitboard();
let pinned = pinned
| (d.rook(king_square, blockers & !(d.rook(king_square, blockers)))
& theirs.rook())
.map(|sq| d.segment(king_square, sq))
| (lookup::rook(
king_square,
blockers & !(lookup::rook(king_square, blockers)),
) & theirs.rook())
.map(|sq| lookup::segment(king_square, sq))
.reduce_or();
(global_mask_from & candidates & (!pinned | d.segment(king_square, to)))
.for_each(|from| {
visitor.en_passant_is_legal();
visitor.moves(std::iter::once(RawMove {
kind: MoveType::EnPassant,
from,
to,
role: Role::Pawn,
}))
})
(global_mask_from
& candidates
& (!pinned | lookup::segment(king_square, to)))
.for_each(|from| {
visitor.en_passant_is_legal();
visitor.moves(std::iter::once(RawMove {
kind: MoveType::EnPassant,
from,
to,
role: Role::Pawn,
}))
})
}
}
}
@ -1194,11 +1197,13 @@ impl Position {
let aux = |visitor: &mut T, role| {
for from in global_mask_from & *ours.get(role) & !pinned {
visitor.moves(
(d.targets(role, from, blockers) & !us & target_mask).map(|to| RawMove {
kind: MoveType::PieceMove,
from,
to,
role,
(lookup::targets(role, from, blockers) & !us & target_mask).map(|to| {
RawMove {
kind: MoveType::PieceMove,
from,
to,
role,
}
}),
)
}
@ -1227,14 +1232,14 @@ impl Position {
let aux = |visitor: &mut T, role, pinned_mask| {
for from in global_mask_from & *ours.get(role) & pinned_mask {
visitor.moves(
(global_mask_to & pinned & !us & d.line(king_square, from)).map(|to| {
RawMove {
(global_mask_to & pinned & !us & lookup::line(king_square, from)).map(
|to| RawMove {
kind: MoveType::PieceMove,
from,
to,
role,
}
}),
},
),
)
}
};

View file

@ -4,6 +4,7 @@
use crate::bitboard::*;
use crate::board::*;
use crate::lookup;
use crate::position::*;
/// **A builder type for chess positions.**
@ -346,7 +347,6 @@ impl Setup {
debug_assert!((self.p_b_q & self.n_b_k & self.r_q_k).is_empty());
let mut reasons = IllegalPositionReasons::new();
let d = &crate::lookup::LOOKUP;
let blockers = self.p_b_q | self.n_b_k | self.r_q_k;
let pieces = self.pieces();
@ -367,13 +367,13 @@ impl Setup {
if pieces.get(!self.turn).king().any(|enemy_king| {
let pieces = pieces.get(self.turn);
!(d.king(enemy_king) & *pieces.get(Role::King)
| d.bishop(enemy_king, blockers)
!(lookup::king(enemy_king) & *pieces.get(Role::King)
| lookup::bishop(enemy_king, blockers)
& (*pieces.get(Role::Queen) | *pieces.get(Role::Bishop))
| d.rook(enemy_king, blockers)
| lookup::rook(enemy_king, blockers)
& (*pieces.get(Role::Queen) | *pieces.get(Role::Rook))
| d.knight(enemy_king) & *pieces.get(Role::Knight)
| d.pawn_attack(!self.turn, enemy_king) & *pieces.get(Role::Pawn))
| lookup::knight(enemy_king) & *pieces.get(Role::Knight)
| lookup::pawn_attack(!self.turn, enemy_king) & *pieces.get(Role::Pawn))
.is_empty()
}) {
reasons.add(IllegalPositionReason::HangingKing);
@ -449,7 +449,7 @@ impl Setup {
.king()
.first()
.is_some_and(|king_square| {
!(d.bishop(king_square, blockers)
!(lookup::bishop(king_square, blockers)
& (pieces.get(!self.turn).queen() | pieces.get(!self.turn).bishop()))
.is_empty()
})